
Freestyle - Tales Of Itch Demo V2.1 (Amiga)
A downloadable game
VERSION 2.1 DEMO UPDATE!
Checkpoints added to the levels. Some backgrounds updated or redesigned. Fire wool item sprite changed and now moves. A few other minor changes.
VERSION 2 DEMO UPDATE!
Now with more levels to try! Updated graphics! Levels changed up a bit! Lots and lots of other things too probably!
PREVIOUSLY!
Hey Squids! How are you? I'm good. Do you want to know why I'm good? It's because that game that a few of you are aware of existing finally has a public release demo and not just some random youtube video that is suggested when you watch videos of cats falling into bins as previously available!
STORY!
Freestyle - Tales of Itch is a tale of one idiots dream and determination to be like everyone else. Cactus has always felt that his existence has come up short due to not having fingers. In fact he has become so crazed by it that he deems worthiness is rated based on how much cutlery he can bend. Stupid Cat is having none of that and somewhat reluctantly sets off on an adventure to try and stop him.
ABOUT!
Freestyle - Tales of Itch is something that has been in my mind since I first created most of these characters in 1995. I lacked the ability to be able to put together a game back then and my focus was creating comic book stories that revolved around Stupid Cat and the gang anyway. I hadn't drawn for some time until I started getting the itch again at the start of the year. Then I discovered Scorpion Engine...
The concept around the series is simple. When creating anything based around this universe, it's created freestyle. Almost no planning was ever done while working on the comics (and now the game) and any planning that might have been done is not set in stone. I would basically come up with the story as I drew each comic panel. A lot of the levels take inspiration from games that shaped my gaming childhood. Much like the comics, I reference a lot of things but in a fun way.
Final game will include 40+ levels as well as 20 hand drawn comic pages to tell the story throughout the game. It will include issue 7 of the Freestyle comic in pdf format as a prelude to the games story and game manual in pdf format. Game will be released in adf, whdload and standalone windows emulation.
ABOUT THE DEMO!
This is a demo of the first world of the game. The demo itself is basic platformer fare to ease the player into the gameplay and setting. Later levels change things up considerably with genre changes and many more surprises!
CONTROLS!
Up for jump, button to fire when fire wool power up has been collected. I hope to have 2 button support in the final game. Jumping up against blocks and the ceiling is intentionally floaty to keep momentum going. Same goes for enemy placement. Some are intentionally spaced to allow head bopping chains. Just don't jump on the bees!
REQUIREMENTS!
I've got limited ability to test the game but it seems to run okay on my crappy laptop, Amiga 500 1mb with pistorm runs amazingly and Amiga 600 2mb with 4 mb fast ram seems to run fairly well as well (Some stuttering on a later level will be fixed in the final game). Basically, it either needs fast ram available or a faster cpu. I haven't tested on a stock A500 for a while but it was a bit sluggish when I last ran it. I don't have the ability to test on an Amiga 1200 so hopefully it runs okay on that as well.
Hopefully no major bugs are still present but this is a work in progress so consider these levels unfinished as I keep changing things. Let me know if something is broken in the comments.
ENJOY!
Anyway, Enjoy! And hopefully I'll have the full release available later this year!
CREDITS!
Everything except for the music - Mark Pursell
Music used with permission by Frank E. Larsen (curt_cool)
Freestyle and related characters (c) Mute.Ink (Mark Pursell) 2026
Quacker and Bread used with permission from Oliver Pursell
Game Developed for Amiga using Scorpion Engine (thanks earok!)
| Updated | 13 hours ago |
| Published | 28 days ago |
| Status | In development |
| Author | Mute.Ink |
| Genre | Platformer, Action, Adventure |
| Tags | 2D, Amiga, freestyle, muteink, Retro, scorpion-engine, Singleplayer |
| Average session | A few minutes |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Comics released!13 hours ago
- Demo V2.19 days ago
- UPDATED DEMO! MORE LEVELS!13 days ago
- Thankyou! Stuff and Freestyle - Tales of Itch - Car-type WIP video24 days ago
- Added gameplay video27 days ago







Comments
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Good new platformer, it's fun to play. I added it to my video along with other Amiga games released in July.
Thank you so much. I'll check it out later. I've made a lot of adjustments based on watching how others play the game :)
Very fun platformer that makes a good impression right away, especially regarding the controls. The backgrounds could be a bit more varied, and the color transitions far less noticeable. The scrolling is also still quite jerky. Our German-language preview can be found at 02:35:38. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Thank you so much. A lot of the backgrounds are still placeholders (which is why they are mostly just colour swapped) and will be changed in the final game.
Can I ask what system settings you used for the game? Most of the platforms I tested on ran quite smoothly.
I used an Amiga 500+ setting with Kickstart 2.0 (37.350), ECS Chipset and 4 MB Ram. The game crashed immediately when using a classic OCS setting with Kickstart 1.3 and 1 MB (512 KB Chip Ram).
Thank you so much. I'll look into that. I'm able to get it working on ocs but it means removing the parallax backgrounds. I tested on a a600 with 2mb chip and 4mb fast and that runs pretty well, 1mb a500 with pistorm runs 50fps from start to end and 1200 settings in fsuae runs well as well.
I might just have to put out a version for expanded machines and a cut back version for standard which will essentially just be basic backgrounds.
I appreciate your help!
very good
Thank you!
Love the style :D
Thank you! My drawing style translated fairly easily to pixel art (still a lot of work though!).
Very nice game :)
Thank you again! I really appreciate the support!
Very nice demo! Thanks for sharing :-).
Thank you for the video! I hope you enjoyed it :)
Was pretty smooth. Controls are very good, didnt had any issues. Was FunFunFun! :-)
We have reported on the first preview video, introducing the developer a bit...
https://www.amiga-news.de/en/news/AN-2026-04-00009-EN.html
...and of course about this first demo version:
https://www.amiga-news.de/en/news/AN-2026-07-00105-EN.html
Very nice!! Gonna play it with my son :)
Thank you so much. Hope you enjoy it!
Fantastic game,can't wait for the full version
Thank you so much and thank you for your support!
Very nice game!
Thank you so much and thank you for your support!
Thanks for doing the video, added it just now ! :D
Great game, thanks.
Thank you so much!
Amazing game, great idea, I really like it.
I'm so glad you like it :)
Awesome and featured https://www.indieretronews.com/2026/07/freestyle-platformer-set-with-in-game.htm... :D Just waiting on Saberman's video as he's on holiday
nooooo!!! on holiday how dare...jack from PIntz
Haha! My release timing was terrible.
Don't do it again :p ;)
LoL
Thank you so much! Looking forward to the video! Enjoy the holiday.